Brand: Game Development Company


Unreal Game Development

Unreal Game Development

$63.50
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Using Unreal Engine 3, the authors teach aspiring game makers the fundamentals of designing a computer game. The only prerequisite is a basic working knowledge of computers and a desire to build an original game. To get the most out of the book, the authors recommend gathering up some friends and working through the book together as a team and with time limits, mimicking the key elements of real world commercial game development. This book mirrors the curriculum used at CampGame, a six week summer program organized for high school students at The New York University and Arizona State University that has been running successfully for over five years. Students enter with no prior knowledge of game making whatsoever, and through the course of six intensive weeks, they finish as teams of budding game developers who have already completed fully functional games with their own designs, code, and art. Unreal (r) is a registered trademark of Epic Games, Inc. Copyright in the Unreal Development Kit, Unreal Tournament, and Unreal Engine 3 is owned by Epic Games. Content of those programs included in screen shots in this book is copyrighted by Epic Games and used with the permission of Epic Games.
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UDK Game Development

UDK Game Development

$35.13
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These days, the games industry is a multi-billion-dollar business. In this competitive marketplace, developers seek to gain an advantage over the competition by using ready-made, third-party tools and engines that enable them to quickly design high-powered games. One such tool is the Unreal Development Kit, or UDK, created by Epic Games. With the freely downloadable UDK, game developers can turn their existing graphics, sounds, ideas, concepts, and plans into fully working and cohesive games. UDK GAME DEVELOPMENT is written with newcomers to the UDK in mind. It is arranged so that each of the core foundational UDK components is considered in depth and one by one, in the best order in which to tackle them. Reading this book, you'll explore such key topics as meshes, materials, textures, sounds, and lights. As you do, you'll discover how to build a number of levels, or mini-games, that feature music, animated characters, weapons, destructible scenery, lighting effects, particle systems, and more. After reading this book from cover to cover, you'll have a firm grasp of UDK essentials. A companion Web site contains all the UDK levels constructed in this book, source code for the UnrealScript language, and material and mesh files.
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Learn Corona SDK Game Development

Learn Corona SDK Game Development

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Corona SDK is one of the most popular app and game mobile development platforms in the world, and Learn Corona SDK Game Development walks you through creating a full-featured Corona game from scratch to the App Store. You'll learn Lua basics (the foundation of Corona) , how to add and manipulate graphics, and how to use controls like multitouch, accelerometer, and gyroscope. You'll also learn how to use Box2D (Corona physics under the hood) , and how to add sound effects and music. As you're polishing your game, you'll also learn about ads, in-app purchases, and OpenFeint and Game Center integration. Finally, you'll learn the ins and outs of getting a game into the App Store or other app marketplaces. Whether you're developing exclusively for iOS, or whether you're developing for Android or other platforms, Learn Corona SDK Game Development explains just what you need to launch your career as a mobile game developer. What you'll learn Just enough Lua to get started with Corona How to put your Corona code together How to work with images and effects Adding music and sound Game physics and AI Working with app stores and marketplaces Who this book is for Beginning mobile game developers, with a grasp of the basics of programming, who want a complete walkthrough of the Corona app and game development tool, or iOS or Android developers who want to learn about Corona SDK. Table of Contents Part I: Get Ready. Get Set. 1. Introducing Corona 2. Getting To Know Lua Part II: Go 3. Application Structure 4. Title, main menu and settings screens 5. The Game, Part I: Core Game Code 6. The Game, Part II: The Main Loop 7. The Game, Part III: Player Control Input 8. The Game, Part IV: Collision Events 9. Wrapping Up Part III: The Post-Game Show 10. Odds And Ends 11. Testing And Publishing
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Learn Lua for Ios Game Development

Learn Lua for Ios Game Development

$28.34
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So you have a great game idea for iPhone or iPad, but Objective-C just seems a bit daunting. What are your alternatives? The App Store is very picky about languages, but there is hope: Lua is a versatile, lightweight, fast, and easy to learn language
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Advanced 2D Game Development

Advanced 2D Game Development

$33.25
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This book is a comprehensive guide to 2D game programming, covering every significant 2D game subject in one volume. It includes coverage of 2D animated sprites, tile-based scrolling, level editing, vector graphics, 2D physics, and the major game genres-real time strategy (Command & Conquer) , turn based strategy (Civilization IV) , vertical scrolling shoot-em-ups (Mars Matrix) , horizontal shoot-em-ups (R-Type) , scrolling platform-style games (Mario) , and of course, role-playing games (Ultima) . It includes discussion of overall game theory and development, explaining how to create a real time strategy game from concept to completion. Readers will create their own professional-quality RTS game using a royalty-free library of RTS artwork, C++, and the cross-platform game library Allegro. In addition to the basic graphics engine (which will run in 2D) , this book covers each key feature of an RTS game, including pathfinding, enemy AI, grouping, unit formations, and other related subjects, each covered in a dedicated chapter. Each chapter's skills will be applied to the final game created by the reader. Benefits: * A 2D book that specifically targets the intermediate-advanced reader * A complimentary "next step" to Game Programming All in One * Each chapter covers a dedicated 2D topic, which is applied to the game created by the reader * Provides programmers with an ideal guide to conquering 2D game development before diving into 3D programming
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Game Development Essentials: Game QA & Testing

Game Development Essentials: Game QA & Testing

$77.21
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Game Development Essentials: Game Testing & QA explains the history of testing, basic and advanced techniques, educational background, and available online resources on testing. With Game Development Essentials: Game Testing & QA, dedicated gamers can lea
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Game Development with Python

Game Development with Python

$24.99
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Do you have a brilliant idea for a game, but lack the skills and know-how to produce it? Do you want to know the professional techniques used by game developers worldwide? Do you want to be able to create "real" games using game physics and artificial int
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Game Development Essentials: Game Level Design

Game Development Essentials: Game Level Design

$64.85
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Learn how to design game levels for the next generation of game engines with Game Development Essentials: Game Level Design. This book takes the reader on a creative journey that starts at a conceptual beginning and arrives at a polished end. Through this journey, you will learn the process of designing compelling worlds that immerse the player in interactive environments created from your imagination. Visceral worlds that tell a story through their aesthetics are combined with a refined design that allows the player to flow through a level. Learn to draw inspiration from the world around you and translate your ideas into playable game worlds
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Learn Cocos2d 2: Game Development for Ios

Learn Cocos2d 2: Game Development for Ios

$39.99
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Paperback, Springer-Verlag New York Inc, 2012, ISBN13 9781430244165, ISBN10 143024416X
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Advanced 2D Game Development

Advanced 2D Game Development

$34.99
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Author Name: Jonathan S. Harbour No of Pages: 336 Pages Publisher: Cengage Learning PTR
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Beginning iOS Game Development

Beginning iOS Game Development

$29.79
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Author Name: Patrick Alessi No of Pages: 432 Pages Publisher: Wrox
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Cengage Learning Game Development Essentials Book

Cengage Learning Game Development Essentials Book

$74.29
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Age group and grade: Ages 15+ years Language: English Title: Game Development Essentials: Game Qa & Testing
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Game Development Essentials: Game Interface Design

Game Development Essentials: Game Interface Design

$89.19
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Author Name: Kevin Saunders, Jeannie Novak No of Pages: 384 Pages Publisher: Cengage Learning
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Learn GameSalad for iOS: Game Development for iPhone, iPad, and HTML5

Learn GameSalad for iOS: Game Development for iPhone, iPad, and HTML5

$39.99
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Author Name: David Guerineau No of Pages: 420 Pages Publisher: Apress
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Learn Lua for iOS Game Development

Learn Lua for iOS Game Development

$31.69
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Author Name: Jayant Varma No of Pages: 416 Pages Publisher: Apress
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UDK Game Development

UDK Game Development

$41.69
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Author Name: Alan Thorn No of Pages: 720 pages Publisher: Cengage Learning PTR
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Learn cocos2d Game Development with iOS 5

Learn cocos2d Game Development with iOS 5

$39.99
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Author Name: Steffen Itterheim, Andreas Lw No of Pages: 532 Pages Publisher: Apress
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Windows Phone 7 Game Development

Windows Phone 7 Game Development

$49.99
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Author Name: Adam Dawes No of Pages: 592 Pages Publisher: Apress
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Beginning iOS Game Development

Beginning iOS Game Development

$32.29
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Edition: 1.
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Game Development With Blender

Game Development With Blender

$27.39
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GAME DEVELOPMENT WITH BLENDER is the complete guide to the Blender game engine. More than two years in the making, the book spans topics ranging from logic brick and physics to graphics, animation, scripting, and more. Each chapter covers in detail a different aspect of the Blender game engine, with tutorials, extensive documentation, and valuable advice on when to use the tools-all distilled from the authors' 20 years of combined Blender experience. Blender is a free, open-source 3D content-creation suite, a powerful and flexible platform that allows you to build games and interactive applications such as architecture walk-throughs, science visualizations, experimental projects, and much more. In this comprehensive guide, you will learn how to design a complete game from beginning to end, create games without writing a single line of code, bring your 3D characters to life with animations, unleash the power of material creation with nodes, have fun making JELL-O bounce with the physics engine, program in Python like a pro, make your games run faster using lightmaps and normal maps, publish your games for Windows, Mac, and Linux, and improve your games by learning from 10 real-world projects. This book has been prepared for the release of Blender 2.66a, ensuring that you have the most up-to-date information in your hands. Whether you are new to Blender or a seasoned Blenderhead, GAME DEVELOPMENT WITH BLENDER will help you create the games you've always wanted. Purchasing this book also gives you access to more than 100 online companion files, which include tutorials, sample files, and extra demos that will help you get the most out of the Blender game engine.
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iOS Game Development: Developing Games for iPad, iPhone, and iPod Touch

iOS Game Development: Developing Games for iPad, iPhone, and iPod Touch

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To create successful games for the iPhone family of mobile devices, developers need to know how touch-input, real-time graphics, and sound come together in the iOS environment. iOS Game Development: Developing Games for iPad, iPhone, and iPod Touch tak
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Windows Mobile Game Development: Building Games for the Windows Phone and Other Mobile Devices

Windows Mobile Game Development: Building Games for the Windows Phone and Other Mobile Devices

$48.09
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This book will provide you with a comprehensive guide to developing games for both the Windows Mobile platform and the Windows Phone using the industry standard programming languages C# and VB .NET. You will be walked through every aspect of developing for the Windows Mobile platformfrom setting up your development environment for the first time to creating advanced 3D graphics. Finally, you'll learn how you can make your applications available to others, whether distributing for free or selling online. Using extensive code samples throughout, you'll gather all the information needed to create your own games and distribute them successfully for others to enjoy. Aimed primarily at C# developers, almost everything in the book can be used in VB .NET too. For those areas where this is not the case, workarounds are suggested so that VB .NET developers are still able to use the techniques described. What you'll learn How to obtain and configure a development environment for Windows Mobile How to build a working extensible game engine to reduce development time and increase reusability and distribution Tips and techniques for getting games working on a wide range of devices, including older devices, smartphones (with no touchscreens) , as well as the latest hardwareall in a single code base A full overview of using OpenGL ES, opening up a new world of advanced 2D and 3D graphics and effects Everything you need to know to include high quality sound and music in your games Advice and information on the best ways to allow the user to interact with your game Guidance on distributing your finished games, including information about freeware listings and tips on creating and selling shareware games Who this book is for The book is aimed at those with an existing background in programming and knowledge of one of the two main .NET programming languages (C# and VB.NET) , but who do not necessarily have any knowledge of programming for Windows Mobile or programming games in general. The
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Windows Phone 7 Game Development

Windows Phone 7 Game Development

$49.99
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Windows Phone 7 is a powerful mobile computing platform with huge potential for gaming. With "instant on" capabilities, the promise of gaming on the move is a reality with these devices. The platform is an ideal environment for .NET developers looking to create fun, sophisticated games Windows Phone 7 Game Development gives you everything you need to maximize your creativity and produce fantastic mobile games. With a gaming device always in your pocket, as a phone always is, this is too good an opportunity to miss What you'll learn How to get started with Windows Phone 7 development, from setting up theintegrated development environmentto debugging techniques. Develop using the free or full versions of Visual Studio 2010. Master high performance 2D and 3D graphics using the XNA development environment. Build 2D games using Silverlight and also learn how to publish them to the web. Find out the best ways to control your games, including using touch screens, keyboards and accelerometers. Produce high quality music and sound effects from your games. Masses of example code and working projects, including two example games, Cosmic Rocks and Diamond Lines. All you need to release your games to the world for fun or to sell. Who this book is for Windows Phone 7 Game Developmentis aimed at those with an existing background in programming and knowledge of the C# programming language. Nopriorknowledge of programming for Windows Phone 7, its primary presentation technologies (Silverlight and XNA) , or programming games in general is needed. This book will guide the reader through the steps required to become proficient in all of these areas of development. Table of Contents Windows Phone and .NET Getting Started with XNA Creating a Game Framework User Input Sounding Out with Game Audio Drawing with Vertices and Matrices The World of 3D Graphics Further 3D Features and Techniques Enhancing Your Game The Application Life Cycle Getting Started with Silverlight Silverlight Controls
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Beginning 3D Game Development With Unity: The World's Most Widely Used Multi-platform Game Engine

Beginning 3D Game Development With Unity: The World's Most Widely Used Multi-platform Game Engine

$40.09
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Beginning 3D Game Development with Unity is perfect for those who would like tocome to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create casual interactive adventure games in the style of Telltale's Tales of Monkey Island, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure gameincluding reusable state management scripts, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. What you'll learn How to build interactive games that work on a variety of platforms Take the tour around Unity user interface fundamentals, scripting and more Create a test environment and gain control over functionality, cursor control, action objects, state management, object metadata, message text and more What is inventory logic and how to manage it How to handle 3D object visibility, effects and other special cases How to handle variety of menus and levels in your games development How to handle characters, scrollers, and more How to create or integratea story/walkthr
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Game Development Essentials: Game Story & Character Development

Game Development Essentials: Game Story & Character Development

$108.97
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Game Story & Character Development-the newest installment in Cengage Learning's acclaimed Game Development Essentials series-shows how to create compelling stories and characters specifically for games. The book examines the history of storytelling, tradi
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Building Html5 Games With Impactjs: An Introduction on Html5 Game Development

Building Html5 Games With Impactjs: An Introduction on Html5 Game Development

$15.89
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Create a real 2D game from start to finish with ImpactJS, the JavaScript game framework that works with the HTML5's Canvas element. Making video games is hard work that requires technical skills, a lot of planning, and-most critically-a commitment to completing the project. With this hands-on guide, you'll learn how to use Impact with other technologies step-by-step. You'll pick up important tips about game design, and discover how to publish Impact games to the Web, desktop, and mobile-including a method to package your game as a native iOS app. Packed with screen shots and sample code, this book is ideal for game developers of all levels. Set up your development environment and discover Impact's advantages Build a complete game with core logic, collision detection, and player and monster behavior Learn why a game design document is critical before you start building Display and animate game artwork with sprite sheets Add sound effects, background music, and text Create screens to display stats and in-game status Prepare to publish by baking your game files into a single file
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Programming Role Playing Games with DirectX (Game Development Series)

Programming Role Playing Games with DirectX (Game Development Series)

$35.59
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Author Name: Jim Adams No of Pages: 849 pages Publisher: Cengage Learning PTR
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Game Programming Gems 6 (Book & CD-ROM) (Game Development Series)

Game Programming Gems 6 (Book & CD-ROM) (Game Development Series)

$47.79
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Author Name: Mike Dickheiser No of Pages: 700 Pages Publisher: Cengage Learning
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Learning 2D Game Development with Unity: A Hands-On Guide to Game Creation, Paperback (9780321957726)

Learning 2D Game Development with Unity: A Hands-On Guide to Game Creation, Paperback (9780321957726)

$31.49
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Publishing Date: December 24, 2014 Author: Johnson, Matthew 384 Pages in Paperback
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Beginning iPhone Games Development

Beginning iPhone Games Development

$28.24
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iPhone games are hot Just look at the numbers. Games make up over 25 percent of total apps and over 70 percent of the most popular apps. Surprised? Of course not Most of us have filled our iPhone or iPod touch with games, and many of us hope to develop the next best-selling, most talked-about game. You've probably already read and mastered Beginning iPhone 3 Development; Exploring the iPhone SDK, the best-selling second edition of Apress's highly acclaimed introduction to the iPhone and iPod touch by developers Dave Mark and Jeff LaMarche. This book is the game-specific equivalent, providing you with the same easy-to-follow, step-by-step approach, more deep technical insights, and that familiar friendly style. While games are all about fun, at the same time, they're serious business. With this Beginning iPhone Games Development book, you're going to roll up your sleeves and get your hands dirty with some hardcore coding. While you may have written games before, this book will take you further, immersing you in the following topics: Game graphics and animation with UIKit, Quartz, Core Animation, and OpenGL ES Game audio with OpenAL, MediaPlayer Framework, AV Foundation, and AudioSession Game networking with GameKit, Bonjour, and Internet sharing For those looking for iPad game development coverage and/or iOS 5 SDK specific game coverage, check out the published Beginning iOS 5 Games Development by Lucas Jordan from Apress. What you'll learn Efficient methods for drawing in 2D and 3D to the iPhone screen Game-specific animation techniques with Core Animation To use OpenGL ES for more complex and realistic gaming backgrounds and action Numerous ways to add music to enhance the gaming experience How to give your users access to their iPhone libraries from within games The tools and techniques of 3D audio for creating even more realistic gaming experiences How to do networking right, including two-player games over Bluetooth and multiplayer games over Wi-Fi Who this boo
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iPhone Game Development

iPhone Game Development

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What do you need to know to create a game for the iPhone? Even if you've already built some iPhone applications, developing games using iPhone's gestural interface and limited screen layout requires new skills. With "iPhone Game Development," you get everything from game development basics and iPhone programming fundamentals to guidelines for dealing with special graphics and audio needs, creating in-game physics, and much more. Loaded with descriptive examples and clear explanations, this book helps you learn the technical design issues particular to the iPhone and iPod Touch, and suggests ways to maximize performance in different types of games. You also get plug-in classes to compensate for the areas where the iPhone's game programming support is weak. Learn how to develop iPhone games that provide engaging user experiences Become familiar with Objective-C and the Xcode suite of tools Learn what it takes to adapt the iPhone interface to games Create a robust, scalable framework for a game app Understand the requirements for implementing 2D and 3D graphics Learn how to add music and audio effects, as well as menus and controls Get instructions for publishing your game to the App Store
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Learn iPhone and iPad cocos2d Game Development

Learn iPhone and iPad cocos2d Game Development

$30.77
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Learn iPhone and iPad cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little-to-no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book, you'lllearn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas) , ParticleDesigner (Particle Effects) , and others. The example games are modeled after popular App Store games so that they are relevant, recognizable, and immediately fun and inspiring. The games increase in complexity andhighlight common recurring cocos2d beginner questions. As you move along, you'll learnabout possible stumbling blocks and how to navigate them successfully. As you move frombeginning to advanced, you'llencountergeneral game programming wisdom, tips for performance improvement, as well as pointers to alternative implementations and further reading. What you'll learn Familiarity with the core cocos2d game engine API and the Box2d physics engine Understanding of the process and best practices of game development, in the context of cocos2d and its related tools Enthusiasm and excitement to createyour own games paired with a realization thatyou areable to create games which can compete on the App Store Where to go from here: further information and alternative implementations Who this book is for The book is aimed at beginning game developers looking for an easier and even more powerful way to create compelling 2D graphics using OpenGL and Objective-C. It is assumed that the reader will have some knowledge of object-oriented programming and the Apple and iPhone/iPad developer environment. Check out the forum for Learn iPhone and iPad cocos2D Game Development: http: //cocos2d-central.com Table of Contents Introduction Getting Started Essentials Your First Game Game Building Blocks Sprites In-Depth Scrolling with Joy Shoot 'em Up Particle Effects W
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Real-World Flash Game Development: How to Follow Best Practices and Keep Your Sanity

Real-World Flash Game Development: How to Follow Best Practices and Keep Your Sanity

$42.73
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Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never heard of a game loop before? No idea what a design pattern is? No problem Chris Griffith gives you real-world expertise, and real-world code that you can use in your own games. Griffith has been building games in Flash long enough to know what works and what doesn't. He shows you what you need to know to get the job done. Griffith covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 10 years in the industry. The 2nd edition will include: completely new game examples on more advanced topics like 3D; more robust physics and collision detection; and mobile device coverage with Android platform development for us on phones and tablets. Also coverage of the new features available in Flash CS5, Flash Player 10.1, and AIR 2.0 that can be used for game development. The associated web site for the book: www. flashgamebook.com gets close to 1,000 visits a month. On the site, readers can find all the source code for the examples, news on industry happenings, updates and special offers, and a discussion forum to ask questions and share ideas.
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Core HTML5 Canvas: Graphics, Animation, and Game Development

Core HTML5 Canvas: Graphics, Animation, and Game Development

$41.59
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One of HTML5's most exciting features, Canvas provides a powerful 2D graphics API that lets you implement everything from word processors to video games. In "Core HTML5 Canvas," best-selling author David Geary presents a code-fueled, no-nonsense deep dive into that API, covering everything you need to know to implement rich and consistent web applications that run on a wide variety of operating systems and devices. Succinctly and clearly written, this book examines dozens of real-world uses of the Canvas API, such as interactively drawing and manipulating shapes, saving and restoring the drawing surface to temporarily draw shapes and text, and implementing text controls. You'll see how to keep your applications responsive with web workers when you filter images, how to implement smooth animations, and how to create layered, 3D scrolling backgrounds with parallax. In addition, you'll see how to implement video games with extensive coverage of sprites, physics, collision detection, and the implementation of a game engine and an industrial-strength pinball game. The book concludes by showing you how to implement Canvas-based controls that you can use in any HTML5 application and how to use Canvas on mobile devices, including iOS5. This authoritative Canvas reference covers The canvas element-using it with other HTML elements, handling events, printing a canvas, and using offscreen canvasesShapes-drawing, dragging, erasing, and editing lines, arcs, circles, curves, and polygons; using shadows, gradients, and patternsText-drawing, positioning, setting font properties; building text controlsImages-drawing, scaling, clipping, processing, and animatingAnimations-creating smooth, efficient, and portable animationsSprites-implementing animated objects that have painters and behaviorsPhysics-modeling physical systems (falling bodies, pendulums, and projectiles) , and implementing tweening for nonlinear motion and animationCollision detection-advanced techniques, clearly
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Serious Games Development and Applications: Second International Conference, SGDA 2011, Lisbon, Portugal, September 19-20, 2011, Proceedings

Serious Games Development and Applications: Second International Conference, SGDA 2011, Lisbon, Portugal, September 19-20, 2011, Proceedings

$69.99
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This book constitutes the refereed proceedings of the Second International Conference on Serious Games Development and Applications, SGDA 2011, held in Lisbon, Portugal in September 2011.The 13 revised full papers presented were carefully reviewed and selected for publication. Among the topics addressed are virtual reality, computer assisted learning, computer graphics, tutoring systems, e-learning, e-culture, and guiding systems.
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Beginning iOS 3D Unreal Games Development

Beginning iOS 3D Unreal Games Development

$26.48
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The Unreal UDK features Epic's award-winning Unreal Engine 3, used to create bestselling games such as Infinity Blade for iOS, and popular console games like Borderlands and Bioshock. Now, you can build your own Unreal game for the iOS platform. Beginning iOS 3D Unreal Games Development covers using the Unreal UDK game creation system to create 3D games for the iOS platform, which includes the iPhone, iPod touch and iPad. Specifically, this book covers: UnrealScript programming language, going beyond the limitations of the visual Kismet scripting language The Unreal UDK code framework, basic UDK tools and other UDK items needed to build a game Various author-created game frameworks are presented and are used to illustrate the UnrealScript programming language and user input methods specific to the iOS mobile platform What you'll learn What the UnrealScript programming language is and does The basic Unreal UDK base code framework What the basic Unreal tools used to make a game What the key parts of the Unreal engine such as the physics engine How to do the fundamentals of 3D games programming, including basic 3D math What are the the basic frameworks of many different types of games How to use the provided source code to build your own games using the frameworks as a reference Who this book is for Game programmers, both professional and hobbyists, interested in developing 3D games for the iOS platform using the Unreal UDK. Additionally, students using the Unreal UDK in their coursework. Finally, game designers who are not experienced programmers but are interested in learning enough about UnrealScript and the Unreal UDK to make small changes to game code created by contracted programmers (For example: changing code to increase the health of a player or change the message displayed when a player dies) . Table of Contents Chapter 1. UDK OverviewChapter 2. UnrealScript Overview Chapter 3. Player Controllers, Pawns and Weapons Chapter 4. UDK Collisions Chapter 5. UDK Bots C
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Game Development Essentials: Game Interface Design

Game Development Essentials: Game Interface Design

$88.01
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Covering the complex topic of game interface design, GAME DEVELOPMENT ESSENTIALS: GAME INTERFACE DESIGN, is back with an all new Second Edition. This comprehensive introductory text immerses readers in the foundation, theory, and practice of interface creation, while including interviews with working professionals, examples from every gaming era and many genres, and hundreds of screenshots from contemporary games. Also featured are an expanded practice section with a wide variety of real world design examples, coverage of interface design for mobile and motion-sensing devices, multiplayer games, and much more. Readers will explore everything from the history of game interface design and basic design theories to practical strategies for creating winning, interactive interfaces and user experiences.
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Practical Android 4 Games Development

Practical Android 4 Games Development

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Practical Android4 Games Development continues your journeyto becoming a hands-onAndroid game apps developer. This title guides you through the process of designing and developing game apps that work on both smartphones and tablets, thanks to the new Android SDK 4.0 which merges the User Interface and Experience APIs and more. The author, J.F.DiMarzio, has writteneight books, including Android: A Programmer's Guidethe first Android book approved by Googlerecently updated and translated for sale in Japan. He has an easy-to-read, concise, and logical writing style that is well suited for teaching complex technologies like the Java-based Android. From 2D-based casual games to 3D OpenGL-based first-person shooters, you find that learning how to create games on the fastest growing mobile platform has never been easier. Create 2D and 3D games for Android 4.0 phones and tablets such and the Motorola Xoom Build your own reusable black box for game development Easy-to-follow examples make creating the sample games a hands-on experience What you'll learn How to design and develop compelling 2D and 3D games How to create rich environments and characters How to do collision detection How to add realism to your games with basic game physics How to create a gaming black box that can be reused How to play your games on Android phones and tablets Who this book is for This book is for aspiring Android game app developers who are ready to move beyond beginning level books or tutorials on Android game building. Table of Contents Welcome to Andriod Gaming Star Fighter: A 2-D shooter Press Start: Making a Menu Drawing the Environment Creating Your Character Adding the Enemies Adding BasicEnemy Artifical Intelligence Defend yourself Publishing Your Game BlobHunter: Creating 3-D Games Create an Immersive Environment Navigating the3-D Environment
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Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity

Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity

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Author Name: Christopher Griffith No of Pages: 432 pages Publisher: Focal Press
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HTML5 Game Development For Dummies

HTML5 Game Development For Dummies

$24.10
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Paperback, John Wiley & Sons Inc, 2012, ISBN13 9781118074763, ISBN10 1118074769
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The Beginner's Guide to Android Game Development

The Beginner's Guide to Android Game Development

$38.69
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Author: Cho, James S. QUALITY PAPERBACK BOOKS (400 pages) Publisher: Glasnevin Publishing, July 2014
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Beginning iPhone Games Development

Beginning iPhone Games Development

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Author Name: PJ Cabrera, Peter Bakhirev, Ian Marsh, Ben Smith, Eric Wing, Scott Penberthy No of Pages: 728 pages Publisher: Apress
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Beginning iOS 3D Unreal Games Development

Beginning iOS 3D Unreal Games Development

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Author Name: Robert Chin No of Pages: 400 Pages Publisher: Apress
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Beginning IOS 5 Games Development: Using the IOS SDK for iPad, iPhone and iPod Touch

Beginning IOS 5 Games Development: Using the IOS SDK for iPad, iPhone and iPod Touch

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Author: Jordan, Lucas Quality Paper (344 pages) Publisher: Apress, November 2011
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Flash CS5 Game Development: In a Social, Mobile and 3D World

Flash CS5 Game Development: In a Social, Mobile and 3D World

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Author Name: Keith Gladstien No of Pages: 624 Pages Publisher: Cengage Learning PTR
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HTML5 Game Development For Dummies

HTML5 Game Development For Dummies

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Author Name: Andy Harris No of Pages: 384 pages Publisher: For Dummies
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Learn Blackberry Games Development

Learn Blackberry Games Development

$46.49
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Author Name: Carol Hamer, Andrew Davison No of Pages: 504 Pages Publisher: Apress
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Learn iPhone and iPad cocos2d Game Development

Learn iPhone and iPad cocos2d Game Development

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Author Name: Steffen Itterheim No of Pages: 416 pages Publisher: Apress
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O'Reilly Media iPhone Game Development Book

O'Reilly Media iPhone Game Development Book

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Age group and grade: Ages 15+ years Language: English Title: iPhone Game Development: Developing 2D & 3D games in Objective-C
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Springer Beginning Android 4 Games Development Book

Springer Beginning Android 4 Games Development Book

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Age group and grade: Ages 15+ years Language: English Title: Beginning Android 4 Games Development
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Springer Pro Unity Game Development with C# Book

Springer Pro Unity Game Development with C# Book

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Age group and grade: Ages 15+ years Language: English Title: Pro Unity Game Development with C#
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Zune Game Development using XNA 3.0

Zune Game Development using XNA 3.0

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Author Name: Dan Waters No of Pages: 400 Pages Publisher: Apress
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The Official Gamesalad Guide to Game Development

The Official Gamesalad Guide to Game Development

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Author: Novak, Jeannie Quality Paper (256 pages) Publisher: Cengage Learning, April 2013
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The American Bar Association's Legal Guide to Video Game Development

The American Bar Association's Legal Guide to Video Game Development

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Agile Game Development with Scrum

Agile Game Development with Scrum

$46.63
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Deliver Better Games Faster, On Budget And Make Game Development Fun Again Game development is in crisis facing bloated budgets, impossible schedules, unmanageable complexity, and death march overtime. It s no wonder so many development studios are strug
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Practical Game Development With Unity and Blender

Practical Game Development With Unity and Blender

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Today's game developers, particularly those working in smaller, independent studios, need to be "expert generalists"-that is, skilled in a wide range of tasks, from coding and level design to 3D modeling, animation, and more. Beyond knowing how to make g
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3D Game Development for You!

3D Game Development for You!

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This updated and expanded second edition of Book provides a user-friendly introduction to the subject, Taking a clear structural framework, it guides the reader through the subject's core elements, which can be used as a learning material for students pur
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The Beginner's Guide to Android Game Development

The Beginner's Guide to Android Game Development

$38.67
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Android Game Development Made Easy. If you've always wanted to make Android games but didn't know where to start, this book is for you. Whether you are an absolute beginner with no programming experience or an experienced Java developer wanting to get sta
Category: media > books | Merchant: Walmart US UPC: 9781908689269

Learn Unity 4 for IOS Game Development

Learn Unity 4 for IOS Game Development

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Unity is an incredibly powerful and popular game creation tool, and Unity 4 brings even more great features, including Mechanim animation. Learn Unity 4 for iOS Game Development will show you how to use Unity with Xcode to create fun, imaginative 3D g
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Beginning Android 3D Game Development

Beginning Android 3D Game Development

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Beginning Android 3D Game Development is a unique, examples-driven book for today's Android and game app developers who want to learn how to build 3D game apps that run on the latest Android 5.0 (KitKat) platform using Java and OpenGL ES. Android ga
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The Official GameSalad Guide to Game Development

The Official GameSalad Guide to Game Development

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THE OFFICIAL GAMESALAD GUIDE TO GAME DEVELOPMENT teaches readers how to make their own games with the simple, powerful, drag-and-drop GameSalad Creator software. Using techniques based on key game development concepts, current trends, and established best
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Mastering Android Game Development

Mastering Android Game Development

$44.99
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Paperback, Packt Publishing, 2015, ISBN13 9781783551774, ISBN10 1783551771
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How to Get Started in Game Development

How to Get Started in Game Development

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There's never been a better time to start a career in the game development industry. Games can be found on computers, the Web, gaming consoles, and virtually every mobile tablet and phone. Industry forecasts indicate that gaming will be worth close to $100 billion dollars in the next two years. Talented, creative, and enthusiastic people are in great demand in this industry. Whether you want to start your own indie game project in your basement or work with a small creative team or for a large game development studio, this course will prepare you to start developing your own games. You'll start by learning the fundamentals of game development and get an overview of game genres, platforms, and audiences. Next, you'll learn tools and techniques to help you make better design decisions and achieve greater efficiencies as you develop your own games. You'll learn why many games fail and how to ensure your games are positioned for success. During the course, you'll gain hands-on experience in many of the game development processes. By the end of the course, you'll have the experience and confidence to start developing your own game. Finally, we'll go behind the scenes of the game design industry to see how it started and where it's headed. You'll learn about the various roles in game development and how to pursue a career in the industry. When you complete the course, you'll be ready to start developing games right away!
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Developing C# Apps for iPhone and iPad Using MonoTouch: iOS Apps and Games Development for .NET Developers

Developing C# Apps for iPhone and iPad Using MonoTouch: iOS Apps and Games Development for .NET Developers

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Developing C# Applications for iPhone and iPad using MonoTouch shows you how to use your existing C# skills to write apps for the iPhone and iPad. Fortunately, there's MonoTouch, Novell's .NET library that allows C# developers to write C# code that executes in iOS. Furthermore, MonoTouch allows you to address all the unique functions of the iPhone, iPod Touch, and iPad. And the big plus: You needn't learn any Objective-C to master MonoTouch Former Microsoft engineer and published app-store developer Bryan Costanich shows you how to use the tools you already know to create native apps in iOS using C# and the .NET Base Class Libraries. The magic is in Novell's implementation of Apple's Cocoa libraries in MonoTouch. You'll master the same elegant and rich Cocoa environment, but without the need to learn a new programming language. Developing C# Applications for iPhone and iPad using MonoTouch takes you from your first "Hello, World" example through the major APIs and features of iOS. The coverage is comprehensive and makes use of frequent examples, complete with sample code you can download and reuse to create your own powerful and playful apps. What you'll learn How to use your existing C# skills to develop applications on the iPhone and iPad Apple's Model View Controller (MVC) methodology Working with CocoaTouch's UIKit to create iOS applications using native controls Device-specific features, like the camera, GPS, and Compass using CoreLocation, the accelerometer, and others Accessing shared resources such as the photos, contacts, and more How to persist and retrieve data using SQLite and .NET libraries Complex drawing and animation using CoreGraphics and CoreAnimation The use of Apple's Push Notification Service The latest game porting techniques using XNA Touch How to integrate off-the-shelf Objective-C libraries Who this book is for Every .NET and C# developer who has have ever wanted to create an application or game for Apple's App Store. Please note: to make
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The Game Maker's Companion: Game Development: the Journey Continues

The Game Maker's Companion: Game Development: the Journey Continues

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The Game Maker's Companion is the long-awaited sequel to The Game Maker's Apprentice. This book picks up where the last book left off, advancing your game development journey with some seriously impressive gaming projects. This time you'll learn how to make professional-quality platform games with solid collision detection and slick control mechanisms and you'll get acquainted with a long-lost icon of platform gaming history on the way. You'll go on to discover techniques to add depth and believability to the characters and stories in your games, including The Monomyth, cut scene storyboarding, and character archetypes. This culminates in the creation of an original atmospheric platform-adventure which will take your GML programming skills to new heights. There's even a handy reference section at the back of the book which will be invaluable for adding common features to your own games. With contributions from four games industry professionals and a highly respected member of the Game Maker community, The Game Maker's Companion is another labor of love that will give you even more hours of enjoyment than the original. If you already own Game Maker, then you really must own this book as well. What you'll learn Learn the fundamentals of how to create platform games with nature's first platform game character: Fishpod. Discover how to recreate the classic 90's platform game Zool (Ninja of the Nth Dimension) entirely using drag-and-drop programming. Learn how to extend and improve upon the drag-and-drop functionality of Game Maker using GML scripts. Follow the design of the atmospheric platform-adventure game Shadows on Deck from original concept to a completed vertical slice of gameplay. See how professional designers create engaging storylines with believable characters. Learn how to modify the Shadows on Deck artwork to include in your own games. Experience a practical journey into game development which has been unparalleled since The Game Maker's Apprentice. Gain
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Game Development Essentials: An Introduction

Game Development Essentials: An Introduction

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GAME DEVELOPMENT ESSENTIALS: AN INTRODUCTION, 3E is an authoritative, industry-driven introduction to the world of game development, with updates that keep readers current and well-prepared for a successful career in the field. This book not only examines content creation and the concepts behind development, but it also give readers a background on the evolution of game development and how it has become what it is today. GAME DEVELOPMENT ESSENTIALS also includes chapters on project management, development team roles and responsibilities, development cycle, marketing, maintenance, and the future of game development. With the same engaging writing style and examples that made the first two editions so popular, this new edition features all the latest games and game technology. Coverage of new game-related technology, development techniques, and the latest research in the field make this an invaluable resource for anyone entering the exciting, competitive, ever-changing world of game development.
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Game Development Principles

Game Development Principles

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The art of game development requires much more than simply the ability to operate game-programming software. Compelling, successful games-games that enchant players and stand the test of time-are created by developers who have absorbed the fundamental principles of good game design. Unless you get your mind around that basic theoretical framework, making games is destined to remain a frustrating, disappointing exercise. In GAME DEVELOPMENT PRINCIPLES, developer Alan Thorn clearly lays out the core theoretical knowledge on which most successful game developers rely-the concepts, workflow practices, techniques, and general details that go into the making of great computer games. Each chapter focuses on a key set of development concepts, including game math, textures and materials, geometry and topology, lighting, sound, effects, and more. Through a variety of illustrations, case studies, and examples, all your questions about the fundamentals of game development will be answered in a friendly, easy-to-grasp way. And you'll finish GAME DEVELOPMENT PRINCIPLES with a strong understanding of game development's core theoretical concepts.
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Game Development Principles

Game Development Principles

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Author Name: Alan Thorn Publisher: Cengage Learning PTR Publishing Date: June 03, 2013
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Game Development Essentials: An Introduction

Game Development Essentials: An Introduction

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Author Name: Jeannie Novak No of Pages: 512 Pages Publisher: Cengage Learning
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Game Development with Blender

Game Development with Blender

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Author Name: Dalai Felinto, Mike Pan No of Pages: 448 Pages Publisher: Cengage Learning PTR
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Game Development with Unity

Game Development with Unity

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Author Name: Michelle Menard No of Pages: 480 Pages Publisher: Cengage Learning PTR
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Game Development Tool Essentials

Game Development Tool Essentials

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Game Development Tool Essentialsprovides must-have tips and tricks from industry professionals for strengthening and streamlining your game tools pipeline. Everyone knows the game tools pipeline is important, but in the current environment of shrinkin
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Holistic Mobile Game Development With Unity: An All-in-one Guide to Implementing Mechanics, Art Design, and Programming for Ios and Android Mobile Games

Holistic Mobile Game Development With Unity: An All-in-one Guide to Implementing Mechanics, Art Design, and Programming for Ios and Android Mobile Games

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First published in 2014. Routledge is an imprint of Taylor & Francis, an informa company.
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Learning 2D Game Development with Unity: A Hands-On Guide to Game Creation

Learning 2D Game Development with Unity: A Hands-On Guide to Game Creation

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A guide for computer game development using Unity, covers the entire development process, from initial concept, plans, and designs to the final steps of building and deploying games, including 2D physics, game scripts, audio, and animations.
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Game Development Principles by Alan Thorn

Game Development Principles by Alan Thorn

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ISBN -13: 978-1285427058.
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Game Development with Unity

Game Development with Unity

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Paperback, Cengage Learning Ptr, 2014, ISBN13 9781305110540, ISBN10 1305110544
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HTML5 Game Development from the Ground Up With Construct 2

HTML5 Game Development from the Ground Up With Construct 2

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Paperback, Taylor & Francis, 2014, ISBN13 9781482216615, ISBN10 1482216612
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Learning XNA 4.0: Game Development for the PC, Xbox 360, and Windows Phone 7

Learning XNA 4.0: Game Development for the PC, Xbox 360, and Windows Phone 7

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Want to develop games for Xbox 360 and Windows Phone 7? This hands-on book will get you started with Microsoft's XNA 4.0 development framework right away - even if you have no experience developing games. Although XNA includes several key concepts tha
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Introduction to Game Development Using Processing

Introduction to Game Development Using Processing

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Paperback, Intl Pub Marketing, 2014, ISBN13 9781937585402, ISBN10 1937585409
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Champro CLL-40 Little League Game Baseball - 1 Dozen

Champro CLL-40 Little League Game Baseball - 1 Dozen

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C-2 poly bond cork and rubber core Vinylon finish wind Genuine leather cover Little League game approved
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Champro CBB-200LL Little League Game Baseball - 1 Dozen

Champro CBB-200LL Little League Game Baseball - 1 Dozen

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Precision molded cushion cork core Metered tension 5% wool yarn Full grain leather cover Little League game approved
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Rawlings FSR100 Flat Seam College Game Baseball - 1 Dozen

Rawlings FSR100 Flat Seam College Game Baseball - 1 Dozen

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Cushioned cork centerFlat seamEIT - Extra Innings TechnologyGenuine leather
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Outdoor GreatRoom Company 24 Inch Legacy Cook Number Propane Gas Grill On Cart

Outdoor GreatRoom Company 24 Inch Legacy Cook Number Propane Gas Grill On Cart

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This Outdoor GreatRoom Company Legacy Cook Number 24 Inch Gas Grill features a 304 grade, 18 gauge stainless steel exterior; a double walled hood; built in temperature probe that beeps when food reaches your desired temperature; warming rack; 625 sq inches of cooking surface (including the warming rack) ; and a stainless steel cart with single access door, two side shelves, and swivel casters. The patented Legacy Cook Number Grilling System has ten precision settings allowing you to set the grill, insert the temperature probe, and walk away. Exclusive Even Heat convection technology eliminates hot and cold spots, preventing burning and maximizing the grills 30,000 BTUs to keep your tank full longer. Eliminating the need for an infrared backburner, the Air Rotisserie convection system superheats and circulates the air - moving the heat, not the meat! The distinctive Shift-Searing system allows you to move the burner with a unique shift lever on the control panel - shift up to grill, roast, or bake, and shift down to focus high temperature on the searing plates. One dial does it all. There is one burner, one valve, and one ignitor. At a cost of just 10-15 cents per hour, this grill will help you go green and conserve energy while still cooking powerfully. Assembly is required. Gas Grill Dimensions (in inches) : 51 H x 61 W x 28 D.
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Outdoor GreatRoom Company 24 Inch Legacy Cook Number Built-In Black Porcelain Propane Gas Grill

Outdoor GreatRoom Company 24 Inch Legacy Cook Number Built-In Black Porcelain Propane Gas Grill

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This Outdoor GreatRoom Company Legacy Cook Number 24 Inch Gas Grill features black porcelain construction; a double walled hood; built in temperature probe that beeps when food reaches your desired temperature; warming rack; 625 sq inches of cooking surface (including the warming rack) ; and built-in installation kit. The patented Legacy Cook Number Grilling System has ten precision settings allowing you to set the grill, insert the temperature probe, and walk away. Exclusive Even Heat convection technology eliminates hot and cold spots, preventing burning and maximizing the grills 30,000 BTUs to keep your tank full longer. Eliminating the need for an infrared backburner, the Air Rotisserie convection system superheats and circulates the air - moving the heat, not the meat! The distinctive Shift-Searing system allows you to move the burner with a unique shift lever on the control panel - shift up to grill, roast, or bake, and shift down to focus high temperature on the searing plates. One dial does it all. There is one burner, one valve, and one ignitor. At a cost of just 10-15 cents per hour, this grill will help you go green and conserve energy while still cooking powerfully. Includes installation kit (model LGKIT24) for built-in installation. Assembly is required. Gas Grill specifications (in inches) : 18 H x 24 W x 27 D.
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Outdoor GreatRoom Company Electric Grill Deck Rail Mount

Outdoor GreatRoom Company Electric Grill Deck Rail Mount

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This Outdoor GreatRoom Company Deck Rail Mount attaches easily to deck railing and holds any of the 20 inch electric grills. Features adjustable clamps to make it easy to attach to different size railings. Folds down when not in use. Can also be used as a serving shelf.
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Shinn Fu Company Of America OMW1010A Deluxe Portable Air - 10 Gallon

Shinn Fu Company Of America OMW1010A Deluxe Portable Air - 10 Gallon

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Patented built-in pressure by-pass valve- Easy to read pressure gauge- Heavy gauge steel construction with rust free baked finish- Maximum pressure up to 125 PSI- Portable design with easy carrying handle- 4 Foot rubber hose- Durable valve chuck- SKU: EGLT20367
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Boys 4-7x Adidas climalite

Boys 4-7x Adidas climalite "Resp3ct My Game" Tee, Boy's, Size: 5, Brt Blue

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He'll feel free to run and play wearing this lightweight boys' Adidas climalite tee. Crewneck Long sleeves Moisture-wicking climalite fabric keeps him cool & dry Signature Adidas logo lends sporty style "Resp3ct My Game" graphic adds fun flair Fabric & Care Polyester Machine wash Imported Size: 5. Color: Brt Blue. Gender: Male. Age Group: Kids. Pattern: Graphic. Material: Polyester.
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Boys 4-7x Adidas climalite

Boys 4-7x Adidas climalite "The Game Is Never Over" Tee, Boy's, Size: 5, Brt Red

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Fuel his sporty spirit with this boys' Adidas climalite tee, featuring a cool "The Game Is Never Over" graphic. Crewneck Long sleeves Lightweight melange jersey fabric Moisture-wicking climalite design keeps him cool & dry Signature Adidas logo lends sporty style Fabric & Care Polyester Machine wash Imported Size: 5. Color: Brt Red. Gender: Male. Age Group: Kids. Pattern: Graphic. Material: Polyester.
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Boys 4-7x Adidas climalite

Boys 4-7x Adidas climalite "Resp3ct My Game" Tee, Boy's, Size: 5, Brt Green

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He'll feel free to run and play wearing this lightweight boys' Adidas climalite tee. Crewneck Long sleeves Moisture-wicking climalite fabric keeps him cool & dry Signature Adidas logo lends sporty style "Resp3ct My Game" graphic adds fun flair Fabric & Care Polyester Machine wash Imported Size: 5. Color: Brt Green. Gender: Male. Age Group: Kids. Pattern: Graphic. Material: Polyester.
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Boys 8-20 Ultimate Gamer Tee, Boy's, Size: Large, Green Oth

Boys 8-20 Ultimate Gamer Tee, Boy's, Size: Large, Green Oth

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Put style in his control with this boys' tee. Crewneck Short sleeves Fabric & Care Cotton, polyester Machine wash Imported Size: Large. Color: Green Oth. Gender: Male. Age Group: Kids. Pattern: Graphic. Material: Cotton.
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Boys 4-7x Adidas

Boys 4-7x Adidas "My Game. My Rules." Tee, Boy's, Size: 4, Dark Grey

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Add sporty style to his everyday wardrobe with this boys' Adidas mock-layered tee. Crewneck Long sleeves Soft jersey fabric Signature Adidas logo lends sporty style Mock-layered design keeps him on-trend "My Game. My Rules." graphic adds fun flair Fabric & Care Cotton Machine wash Imported Size: 4. Color: Dark Grey. Gender: Male. Age Group: Kids. Pattern: Graphic. Material: Cotton.
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Boys 8-20 Tek Gear Baseball Game Tee, Boy's, Size: Large, Med Red

Boys 8-20 Tek Gear Baseball Game Tee, Boy's, Size: Large, Med Red

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Whether you are a player or a fan in the stands, everything great about the game is represented on this boys' Tek Gear baseball tee. In red. Baseball game graphics Crewneck Short sleeves Fabric & Care Polyester Machine wash Imported Size: Large. Color: Med Red. Gender: Male. Age Group: Kids. Pattern: Graphic. Material: Polyester.
Category: clothing & accessories > boys > tops & tees > tees | Brand: Tek Gear | Merchant: Kohl's UPC: 735869955887

Boys 8-20 Nike

Boys 8-20 Nike "Warning: Hot Game" Tee, Boy's, Size: Large, Grey Other

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If his competitors can't stand the heat, they better get out of the kitchen. This boys' Nike tee is a great choice for your little man's athletic attire. Shirt Features Warning sign graphic Tag-free Ribbed cuffs & collar Crewneck Long sleeves Fabric & Care Cotton, polyester Machine wash Imported Size: Large. Color: Grey Other. Gender: Male. Age Group: Kids. Pattern: Graphic. Material: Polyester/Cotton.
Category: clothing & accessories > boys > tops & tees > tees | Brand: Nike | Merchant: Kohl's UPC: 091205648579

Toddler Boy Boys Rock Thermal Camouflage

Toddler Boy Boys Rock Thermal Camouflage "Game On!" Hooded Tee & Pants Set, Size: 3T, Dark Beige

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Give him comfy, game-on style with this Boys Rock hooded tee and pants set. In black/gold. 2-piece set includes: hooded tee & pants Tee: hood, raglan long sleeves, camouflage pattern, "Game On!" football graphic Pants: elastic waistband, faux fly & tie, 2 functional pockets Fabric & Care Cotton, polyester Machine wash Imported Size: 3T. Color: Dark Beige. Gender: Male. Age Group: Kids. Pattern: Graphic. Material: Polyester.
Category: clothing & accessories > boys > tops & tees > tees | Brand: Boys Rock | Merchant: Kohl's UPC: 889252255037

Boys 8-20 Super Mario Game On Tee, Boy's, Size: Large, Black

Boys 8-20 Super Mario Game On Tee, Boy's, Size: Large, Black

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The game is afoot with this boys' Super Mario tee. Super Mario graphic Crewneck Short sleeves Fabric & Care Cotton Machine wash Imported Size: Large. Color: Black. Gender: Male. Age Group: Kids. Pattern: Graphic. Material: Cotton Blend.
Category: clothing & accessories > boys > tops & tees > tees | Merchant: Kohl's UPC: 190272411175

Boys 4-7x Adidas

Boys 4-7x Adidas "My Game. My Rules." Tee, Boy's, Size: 4, Blue (Navy)

$24.00
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Add sporty style to his everyday wardrobe with this boys' Adidas mock-layered tee. Crewneck Long sleeves Soft jersey fabric Signature Adidas logo lends sporty style Mock-layered design keeps him on-trend "My Game. My Rules." graphic adds fun flair Fabric & Care Cotton Machine wash Imported Size: 4. Color: Navy. Gender: Male. Age Group: Kids. Pattern: Graphic. Material: Cotton.
Category: clothing & accessories > boys > tops & tees > tees | Brand: Adidas | Merchant: Kohl's UPC: 721224699893